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CarShow Tunnel | 90 fps | Realtime VR Demo

CarShow Tunnel | 90 fps | Realtime VR Demo

Added Stitches - Nice job Tripp :)

Added Stitches - Nice job Tripp :)

Lightmaps are CRANKED! On the vehicle.

Lightmaps are CRANKED! On the vehicle.

Fixing the reflections was a big one.

Fixing the reflections was a big one.

We used DECALS to add more variation to the road. With that said, the final intention was a clean set with minor dirt or damage.

We used DECALS to add more variation to the road. With that said, the final intention was a clean set with minor dirt or damage.

Issues we troubleshoot.

Issues we troubleshoot.

CarShow Tunnel | 90 fps | Realtime VR Demo

This is a piece we originally made for GDC. We revisited it for Siggraph. The goal was to explore real-time reflections, and lighting.
I supervised the team, helped on different aspects of the project as it was coming together.
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The Environment and Vehicle are both from TurboSquid. The vehicle went through extensive remodeling, was really low quality. The environment had a good base, we then used decals and different textures to make it a higher fidelity in real-time.
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Felix Jorge : Creative Director / Supervisor
Safari Sosebee : Lighting / Lead Env
Tripp Topping : Env Artist / Veh Artist
Gio Shull : Shading / Veh Artist

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